I thought the game was being way too blunt about Delilah. Love these types of games, Life is Strange is another favourite as it sticks in the memory and encourages retrospect thinking, unlike many games today that simply brush over narrative quality. Played on PS4 and unfortunately there were significant performance issues throughout, hitching and stutters often broke the immersion which was also disappointing. There's also a few intentions or bits that D says that don't amount to anything in the end. Good voice acting work leads to believable characters, although I do share the same disappointment/sense of underwhelm about the ending and payoff, but can let it slide. The soundtrack is beautifully understated and reflects the emotion/tension unravelling onscreen, in fact I'd love to pick up the OST vinyl package (if it ever makes its way to the UK.)īut then there's the star of the show, the relationship between Henry & D. The art direction is sublime, absolutely love the main menu and respective UI design, as well as general world-building and colour palette. Moreover, the 'prologue' section and how Campo Santo smartly managed this in a game of this scale. I really liked how each 'chapter' was split into different days, and that some days were properly filled out with gameplay and some were sort of skimmed over and provided enough story beats to move to the next significant day. First of all, such a cool premise - firewatch towers in 1989 Wyoming wilderness? Sold! There are a lot of smart design decisions. It's a very enjoyable and engrossing narrative experience. ![]() ![]() ![]() Completed 'Day 1' a couple of weeks ago then returned and finished it in one sitting.
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