Ragebot TKR also has a sophisticated scheduling system that allows you to schedule routines and/or their settings to be applied to instances at a time that suit you. If there is nothing to be done, it doesn't run. No need to just run everything every x number of hours. For example, the Crazy Eggs will determine the next egg that ends its cooldown time and schedule itself so that it runs after that time. It will also maintain data (that never leaves your PC) so you can visualise the resources gathered or rallies joined in full colour charts.Īll these routines are run on smart schedules. It can even do these both at the same time by allocating a certain number of your marches for gathering and using the remaining ones for rallies. It will optionally use only your low level troops for farming minimising Tile Hit damage.Īutomatically join rallies set by your alliance members. Ragebot TKR will automatically send your marches out to farm tiles. Comprehensive options for most routines.Not reliant on an external server to run.This should help you in your endeavours to create the most Productive, Perfect Evony Age 1 city. Why? Because hostiles can’t put multiple cities 1 mile from your city to attack, they must do it from at least 2 map spots away! Is your city going to be a main/war city with lots of resources and troops? If so, do the exact opposite as you would for a support city – find a flat or npc to capture that has very little other flats/npcs/cities directly next to it – a city completely surrounded by just valleys is the safest type of city. The reason behind this is so that you can fill up the surrounding nearby Flats with Level 10 NPCs to farm, and for the flats that are over 5 miles away with Level 5 NPCs. Is your city going to be a support/farming city? If so, then try to find a spot with lots of Flats directly next to the Flat you are going to build on or the Level 10 NPC you are capturing. The only time your cities should have mixed resource fields is when they are feeder/alt cities running a 19/21 split for more safety! Another thing to consider when building the Perfect Evony City is LOCATION. It gets even better as your Mayor gets a higher Politics level Here you can see the result of choosing one Resource to produce per city as opposed to 21/19 (a.k.a. So why waste time and resource fields making a Resource that is worth half as much as another? All it takes is 30 minutes to sell your Lumber and buy over Twice as much Food in exchange – plus still have Lumber left over!. Usually Stone is the most needed/expensive resource to have on a new server when players are building up cities more than anything else, but Lumber and Iron always end up being the most sought after Resources. Resource Fields All cities should have ALL of the same resource fields and valleys as whatever is most expensive at the time. Note: The cities above DO NOT have Warehouses – if you are prone to defending, you may want to keep at least two Warehouse in each of your cities. Remember: You will need your Workshop and Stable to finish your Wall and Relief Station, as well as your Forge to upgrade the Workshop, so DO NOT demolish your WorkShop, Forge, or Stable until your Walls and Releif Station are level 10! Also, depending on your troop Training Hero’s attack level, you may want to add or subtract a couple cottages for more or less barracks – as your heroes start building troops faster more population is needed for building warriors and scouts because they build so fast. The pictures below show: A captured Level 10 NPC that has had 13 Cottages, Stable, Forge, and Workshop demolished and has had 16 new Barracks built.Ī city built from scratch with all level 10 Barracks.
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